Adobe Character Animator: Building Characters
Building Your Characters to Animate
Adobe Character Animator: This video is the entire recording of the characters being inked and colored
I drew the work on paper first with a pencil, took a picture of the image with my phone, emailed the image to myself, and finally imported the image into FlashCS6.
After importing the image, changing the opacity, and setting the image in the right place, I was ready to start DRAWING!
Using the INK TOOL and FILL TOOL, create the linework and color in the character.
As you color your character, make each body part a layer. Once the layers/body parts are colored, make them into symbols.
With our animation, you can draw all the elements first on paper. Here is an image that shows the child crying. As you draw the element, image all the different movements or expressions you will need.
After planning out the story and character designs, you then need to think and draw out all the major movements and expressions.
Begin to color in the characters.
Break up the character into the layers needed, name things accordingly, and set up a basic shot of each scene.
Put the characters into a SYMBOL. You can do this by creating a SYMBOL and then pasting in these layers.
In the boy symbol, you can see below that I am editing the positions of the boy.
The character were then put in their places.
The words were typed and timed in the animation.
Place each pivot points where the joints would bend (elbow area, shoulder, neck, knees etc.).
The bear’s head comes off in the animation. I drew and colored the bear.
I then took off his head and placed his head in position. Adding the stuffing…
The words were placed in order. You can edit multiple layers with:
You can move the range of frames to edit with the tool below that appears with EDIT MULTIPLE FRAMES.
Drag either side. You can see how the left side was dragged over.
The scenes were set up and could be saved as two illustrations.
These characters can then be animated into a cartoon.